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Channel: Tutorials – Mali Developer Center
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OpenGL® ES 3.x Tutorials

OpenGL® ES 3.0 Starting out with Open GL ES 3.0 Getting the most out of OpenGL ES 3.0 Behind the pixels: ARM Mali graphics Demos OpenGL® ES 3.1 OpenGL ES 3.1 tutorial OpenGL ES 3.1: introduction to...

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ARM Tools Tutorials

ARM Tools overviews ARM Mali developer resources Optimization and Debug tools with PlayCanvas Optimizing your game for energy efficiency ARM tools in depth ARM DS-5 Streamline: performance analysis...

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GPU Compute, OpenCL and RenderScript Tutorials

Overviews Take GPU Processing Beyond Graphics Measuring the Whole System: Holistic Profiling of CPU and GPU for Optimal Vision Applications on ARM Platforms Presentations from ‘Computer Vision on ARM’...

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ARM Architecture Tutorials

ARM Architecture ARMv8-A overview The A64 instruction set Migrating to 64-bit on ARM Integrating ARM® CPUs and GPUs Multi-core and big.LITTLE programming Porting to ARM 64-bit (White Paper)...

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Game Development Tutorials

Performance and optimization  Optimized effects for mobile devices Optimizing and debugging mobile games Batching and dynamic geometries Adaptive Scalable Texture Compression (ASTC) Unity-based...

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HTML5, WebGL and Browser Tutorials

Trends in HTML 5 (PDF) Trends in HTML 5 By Matt Spencer, User Interface & Browser Marketing Manager, ARM Learn what is happening in the depths of modern web engines, and how this will impact...

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Vulkan Tutorials

Vulkan 101 Vulkan’s key features on ARM architecture Introduction to SPIR-V Shaders Using SPIR-V in practice with SPIRV-Cross Get your Engine ready for Vulkan on mobile Porting to Vulkan Find out more...

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Virtual Reality Tutorials

ARM tutorials Optimized rendering techniques for Mobile VR Developing VR Games for Mobile Implementing Stereo Reflections in VR For more information, see the Mali VR SDK Partner tutorials The ‘why’...

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Game Engine Tutorials

Unity Achieving High Quality Mobile VR Enhancing Your Unity Mobile VR Enhancing your Unity Mobile Games Profiling Unity on Mobile Platforms Reflections using Local Cube Maps Optimizing Unity games for...

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Performance and Optimization Tutorials

Performance and optimization Optimize Your Mobile Game: ARM Tools OpenGL ES 3.1 & Android Extension Pack Best coding practices for Mobile Optimized rendering based on local Cubemaps Optimized...

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Mali Demo Tutorials

 Mali Demo tutorials Advanced Rendering techniques in Ice Cave Real-time GPU-driven ocean rendering ARM Mali demos: behind the pixels ARM Mali sample codes Presentation slides Advanced Rendering...

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Unreal Engine 4 Video Tutorials

Unreal Engine 4 on ARM architecture Vulkan on Mobile with Unreal Engine 4: Case Study Presentation slides Unreal Engine 4 on ARM architecture Jesse Barker, Principal Software Engineer, ARM; Marius...

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