Arm Tools overviews
Optimization and Debug Tools with PlayCanvas
Jonathan Kirkham, Senior Software Engineer, ARM and Will Eastcott, CEO, PlayCanvas
An introduction to our range of tools that can be used to analyze and optimize games and game engines, with examples from ARM partner, PlayCanvas. In this example DS-5 Streamline and Mali Graphics Debugger will be used to examine a WebGL demo running on an Android-based device.
Optimizing your game for energy efficiency
Ronan Synnott, Senior Field Applications Engineer, ARM
In a recent consumer survey, improved battery life topped the list of the most desired smartphone features, a fact that gets highlighted year on year as CPU, GPU, screen density and resolution improve at a rate that battery technology cannot keep up with.
To combat this ever increasing delta, efficiently written apps can get the most out of the battery. With Streamline, ARM has a tool to help you determine which parts of your code are draining the system the most. An overview of the use and capabilities of Streamline.
Arm Tools in depth
Profiling and debugging games on mobile platforms
Lorenzo Dal Col, Senior Software Engineer, ARM
Deliver a far more visually appealing experience to end users by utilizing API analysis to debug OpenGL® ES 3.0 graphics, optimize performance and improve the user’s understanding of the graphics pipeline.
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