Trends in HTML 5
By Matt Spencer, User Interface & Browser Marketing Manager, ARM
Learn what is happening in the depths of modern web engines, and how this will impact embedded browser applications.
Implementing a cutting edge HTML 5 UI
Nico Vierhout, Anne Bakker, Virgin Media
Lessons learnt from a real HTML5 UI development team.
Creating Performant HTML5 apps for TVs
Tomasz Kurowski, Opera
A back-to-basics-look at creating HTML5 applications for TVs.
Real World WebGL: The making of SeeMore
By Will Eastcott, PlayCanvas
See how PlayCanvas implemented SeeMore WebGL malideveloper.arm.com/seemorewebgl.
Developer support and challenges
Ian Renyard and Andrea Fassina, YouView
A look at developing HTML 5 for the YouView platform.
Image may be NSFW.
Clik here to view.

The challenges of integrating media playback on embedded devices (ppsx)
The challenges of integrating media playback on embedded devices
Alex Ashley, YouView
A look at video and media elements in embedded systems with HTML5 .
Encrypted Media Extensions on OP TEE
Zoltan Kuscsik, Linaro
Integration of Open Source TEE based Content Decryption Module and Encrypted Media Extensions (EME) on ARM TrustZone.
Integrating Mali GPUs with Browsers
Wasim Abbas, Staff Engineer, ARM
A guide to understanding Mali GPUs and working with browsers, along with some optimization tips.
Chromium Embedded Framework Integration
Zoltan Kuscsuk, Linaro
Embedding Chromium into ARM-Linux applications. Lessons learnt from Chromium Ozone integration with EGL and Wayland.
The Chrome process
Matt Spencer, ARM
Learn how to get involved in Blink and Chrome development, plus a look at some of the exciting platform enhancements in the pipeline.
HTML5: The Art of Illusion
Matt Spencer, User Interface & Browser Marketing Manager, ARM
Create beautiful, responsive, jank-busting HTML user experiences with a mix of intelligent design and a touch of magic. This presentation will highlight the pitfalls of HTML CSS and JavaScript and show how and when to offload to the ARM® Mali™ GPU. When that’s not possible, learn how to create the illusion of speed.
WebGL Optimizations for Mobile
Lorenzo dal Col, Senior Software Engineer, ARM and Will Eastcott, CEO, PlayCanvas
How to optimize your WebGL games for mobile devices.
Webkit Rasterization
Matt Spencer, User Interface & Browser Marketing Manager, ARM
Explore the current GPU acceleration in Webkit based browsers, and discover how rasterization does not make effective use of the GPU. The presentation will then focus on the current challenges of GPU rasterization and the work that ARM have been doing to accelerate text rendering.
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