Vulkan 101
Vulkan’s key features on ARM architecture
Introduction to SPIR-V Shaders
Using SPIR-V in practice with SPIRV-Cross
Get your Engine ready for Vulkan on mobile
Porting to Vulkan
Find out more about Vulkan in the official Khronos Group Reference Guide.
Introduction to SPIR-V Shaders &
Using SPIR-V in practice with SPIRV-Cross
Neil Hickey, Compiler Engineer, ARM
Hans-Kristian Arntzen, Engineer, ARM
A look at the capabilites of SPIR-V Shaders with Vulkan, followed by an overview of offline SPIR-V compilation, creating pipeline layouts, porting to other graphics APIs and debugging complex shaders.
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